Get ready for the action and adventure of Greek Mythology translated to the Video Age
Far away in a kingdom called Angel Land, the evil goddess Medusa has stolen the Three Sacred Treasures and imprisoned the goddess of light, Palutena. As Kid Icarus, your mission is to find the treasures, destroy Medusa and rescue Palutena from the depths of the Palace in the Sky. To find the treasures you’ll travel through ruins collecting weapons and storing power for use in combat against creatures of Medusa’s army. Use your bow and arrow to ward off gatekeepers of the Underworld, Overworld and Skyworld as you strive towards your battle against Medusa. Will you survive to restore Palutena’s light and return it to Angel Land? Only you know.
Name: Super Kid Icarus
Players: One
Genre: Platformer
Platform: Flash
Release: May, 2011
© 2011 to 2017 - Flip Industries
The primary way to play Super Kid Icarus is using a keyboard. The keys have the following default actions. The key assignments can be changed at any time from the options menu.
You can map the keyboard keys to the gamepad of your choice by using JoyToKey. We recommend a NES-004 paired with a USB NES RetroPort for a pure experience.
Super Kid Icarus is an enhanced remake of the classic Nintendo (NES) game Kid Icarus which was developed by Flip Industries and was released in May of 2011. The overall gameplay remains true to the original Kid Icarus with some minor enhancements to improve the feel. A cheat system was added to remove the frustrations of Kid Icarus. jmatchead is responsible for the updated “16-bit” graphics which gives Kid Icarus a Mario-Allstars style makeover. A remixed soundtrack pleases the ears as you journey through Angel Land. Fans of Kid Icarus for the NES will find something they like here.
Super Kid Icarus was developed by Flip Industries because Nintendo skipped the Super Nintendo (SNES) iteration of Kid Icarus. Despite various rumors about Super Kid Icarus, it was never released. Thus, Flip Industries took it upon themselves to make Super Kid Icarus and fill this void. Super Kid Icarus was a way to learn ActionScript 3.0 programming for use with the Adobe Flash platform. Careful study of the original game allowed this remake to keep the feel, tone and overall play style of the original Kid Icarus game. However, Super Kid Icarus makes use of newer technologies such as parallax scrolling, MP3 sound, enhanced “16-bit” style graphics and so much more.
Super Kid Icarus was played globally and has received significant media coverage. Here is just some of what they said about Super Kid Icarus.
"This Kid Icarus would have blown minds on the SNES"
- Joystiq (Engadget)"The game's basic play will be familiar to veterans of Satoru Okada's 1987 original"
- GamesRadar"You can now play Kid Icarus in 16-bit inside your web browser!"
- ScrewAttack"While Nintendo refreshed Kid Icarus with a 3D filter and backgrounds, a fan made an unofficial 16-bit remake"
- Siliconera"If you loved the original, you’ll love this remake with heart"
- Capsule Computers"Ever wanted to see what Kid Icarus might have looked like on the SNES, well now you can!"
- Retro Asylum"If you want to try again the emotions you once felt on your old Nintendo"
- Idealsoft BlogSuper Kid Icarus is legacy Flash content. On January 12, 2021, Adobe Flash reached its' “end of life.” Unfortunately, Super Kid Icarus was developed for Flash so will no longer work in so called "modern browsers.” This is because Flash functionality has been completely blocked by both operating systems and web browsers. You can attempt to play Super Kid Icarus, however you have been warned.
Play gameSuper Kid Icarus might be ported over to JavaScript so that it may continue on. Our original game, Hop and Bop, has been ported over to JavaScript and the engine can now be used as a base for Super Kid Icarus. We will need a new graphic artist because jmatchead is unfortunately no longer available. Shoot us an email if you would like to help with the graphics for Super Kid Icarus, are interested in the progress or otherwise want to get involved.